On top of that, species files will be parsed before biome files. It is worth noting that files in the "vegetation" directory are parsed in lexicographic order, ie: those beginning with a number will be first (in incremental order) and then those beginning with a letter (in alphabetical order). You can find an example of how such a project should be setup here: To include this in a project you would use the Copy asset type in The Project Editor to copy the "vegetation" folder with the XML files in it from the "PackageSources" folder into the final package. The first file will define one or more species of vegetation, and then the second file will define the biomes where that species can be found. To properly create a biome, you will require two files, which should both be exported to a folder called "vegetation" in the final package. Currently this can only be done using XML Files which need to be added to a package to be used. When creating add-ons for Microsoft Flight Simulator it is possible to generate your own unique biomes and vegetation which can then be used in The Scenery Editor (using Polygon Objects) to create areas with specific types of plants, as well as to change how more general regions are populated in the world.
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